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[UI] Hide the Saves-Sync Quick on the game page menu behind a setting - #5323
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flavioislima
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BananaWorks07,
CommandMC,
arielj and
imLinguin
February 16, 2026 17:13
arielj
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Feb 16, 2026
arielj
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Looks fine, just some comments to de-duplicate things (I'm sure it will be easy to forget in the future that we have the same component coded in 2 places)
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Deduplicated the code so we have one single component now |
CommandMC
reviewed
Feb 17, 2026
| onClick={() => handleSync(command.value as SyncType)} | ||
| disabled={ | ||
| (gameInfo.runner === 'legendary' && savesPath === '') || | ||
| (gameInfo.runner === 'gog' && gogSaves.length === 0) |
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I don't think this conditional is correct. Wouldn't you also have to check whether there is a path set for any of the GOG-provided save files? So
// Instead of `gogSaves.length === 0`
... && !gogSaves.any((save) => save.location))
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good catch, will fix it. Although, for some reason it is working, but could be edge cases.
arielj
approved these changes
Feb 18, 2026
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Added a new setting to disable in case someone doesn't like it and also to fix some edge cases:
Use the following Checklist if you have changed something on the Backend or Frontend: