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fix: jump coverflow pager on far index changes - #1182
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📝 Walkthrough
Merge Risk: 🔵 Low · up to A restored session whose selected artwork is one page from the pager's initial position will animate rather than land immediately. This is a localized visual issue; otherwise the change is suitable to merge. Pre-merge checks |
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Actionable comments posted: 1
- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at
@app/src/main/java/com/eddyizm/tempus/ui/components/NowPlayingArtworkPager.kt:
- Around line 76-87: Add an initialization or restore guard to the
LaunchedEffect keyed by safeIndex and count so the first valid queue-derived
selection uses pagerState.scrollToPage, even when it is adjacent to the current
page; apply the existing adjacent-track animation rule only to later selections.
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app/src/main/java/com/eddyizm/tempus/ui/components/NowPlayingArtworkPager.kt
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Hey @sungoldsv thanks for the fix! When I was working on Cover Flow under MVVM (a nightmare) I also had to tweak the scroll behavior for it to snap into the adjacent track and not scroll all the way to the end. My review is only about comments. When the code is clear, the scope is small and the variable names are descriptive we are starting to drop comments to tidy up the code base. |
Animate only adjacent moves; gate first composition on loaded data and ignore empty-browser states instead of coercing to index 0.
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Thanks for confirming, I have removed both comments in the latest push, and noted on the policy. The code does read clean without them :) |
Closes #1196
The coverflow animated through the whole queue on cold start with the player open, instead of starting on the current track.
rememberPagerState(initialPage)runs once, while the queue is still empty, so the pager boots at page 0 andanimateScrollToPagefires when the real index arrives. Same fling happened on any far jump (saved-queue load, distant tap). Returning from Home had a second trigger: the browser reconnects empty and the state updater coerced "no index" into 0.Now the pager waits for loaded data before first composition, only adjacent moves (next/prev, auto-advance) animate while far jumps snap instantly, and empty-browser states are ignored instead of coerced to index 0.
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